The ASSESS project started in September 2019, with partners from Portugal, Finland, Spain, Turkey, Greece and Germany.

The project due to be completed in February 2022, has been given an extension of five months due to unpredicted delays as a consequence of the global pandemic.

The project is now in the final stages, and the web platform (The Online Exam Creator), developed to be an innovative platform hosting a range of learning tools for young EFL learners, brings a new approach to assessment. The project brings a new approach to assessment. Material such as flashcards with images and text, illustrated worksheets, exams, rubrics etc are available on the web portal, in the six partner languages, plus English.

The Online Exam creator not only allows teachers have access to the material created by the partners, but they will be able to produce their own exams and downloadable content specific to their needs.
The Online Exam Creator can be viewed here.
Project ASSESS will finish later this year, you can follow updates on the Facebook page and website.
The project is financed by Erasmus+ KA2: 2019-1-PT01-KA201-061275

Mental Health+

Mental Health+ helps vocational education and training (VET) organisations, as well as schools in general, become ‘mental health positive’ by ensuring that they adequately support the mental health of their students and staff. This is being achieved through the development of a series of resources that will help VET organisations improve their mental health provision.

Project end and official launch of the outputs
As the Mental Health+ Project comes to an end this month, we wanted to remind you that the resources produced during the project life cycle are free to access for all VET organisations, career guidance centres and other similar providers that are interested.

The first project output saw the development of:
• A MH+ Charter, which outlines the minimum requirements an organisation should adhere to in order to be mental health inclusive.
• An eBook, with country-specific information around mental health and best practices which you can incorporate into your organisation.
• A European report into mental health inclusion.

For the second output, the project partners produced the interactive Mental Health+ Benchmarking Tool based on the Charter. This allows you to determine how mental health inclusive your organisation is by answering a series of questions, and it offers advice on how you can improve your mental health inclusivity.

The digital Benchmarking Tool has been piloted by representatives of VET institutions, schools, colleges, career guidance centres and local authorities. We have also developed a Mental Health+ Champion Skills Profile which helps you develop and select a Mental Health lead. As this will be a requirement for all UK schools by 2025, now could be the perfect time to start assessing your mental health provision, and to dedicate a member of staff to lead on incorporating these changes.

Aspire-igen (UK) are the coordinators of this project with partners BFE from Bulgaria, CESIE from Italy, INTRAS Foundation from Spain, Learnmera from Finland and Hugarafl from Iceland.

To read more about the project partners, visit the project website.

To find out more, read our blog post and visit our website:

Transnational Meetings
We have held four transnational meetings that allowed us to discuss the progress of each output in detail and for us to planning of related events. Our first meeting took place in Valladolid, Spain and focused on the first output, as well as ensuring that everyone had the same understanding of the scope, aims and impacts of the project.

Our second, third and fourth meetings were also supposed to take place in person (in Iceland, Bulgaria and Italy), but were instead held online due to travel restrictions imposed in each of our countries due to COVID-19. The remote aspect had no bearing on the success of the meetings or the progress of the project and we finalised the first output documents, which can be found here, the Benchmarking Tool and the Skills Profile of the Mental Health Champion.

The project is financed by Erasmus+ KA2: 2019-1-UK01-KA202-062036

Use your time creatively

The project has had its online kick-off meeting, which has to put into motion tasks needing to be achieved for the project to reach its goal. The project aims to prepare a set of educational materials developing creativity for the target group being young parents.

The schedule has been set for the first in-person transnational project meeting in Poland in October 2021. There will also be training about astrophotography resulting in a tutorial video.

Dates for the following meetings have not been set and will be scheduled in Poland, considering CoVid restrictions.

Training in Egypt about documenting a personal story: the results will be online educational materials.

Training in Georgia on cultural heritage resulting in a toolkit for educators and parents.

Training in Greece about dance and choreography. The result will be online educational materials.

Learnmera will be responsible for the coordination of the international digital marketing of the project.

Additional obligations for all partners will be:

  • Translations of all material results into the partner languages.
  • Coordinating a Facebook page for the target group in the national languages of the partners.
  • Project promotion including social media and website.

City Quiz

The City Quiz & Walk project is a fun, engaging, interactive phone app development designed to enhance immigrants, ex-pats, and students’ cultural education. It began in September 2019 and is due for completion in September 2021.

City Quiz and Walk project, coordinated by Learnmera, is in its final stages of development. In the scope of the project, extensive research on mobile phone apps and gamified education has been conducted, and the development of apps for Helsinki, Paris, Vilnius, Lisbon and Athens has been completed. Now the project has reached its final stage of external pilot testing for the mobile apps.

The fun to use gamified education value is unquestionable, and the quiz and quest questions are informative to the local and the visitor alike. The pilot testing ensures that the app experience is of high quality, glitch-free and unhindered by errors.

All multiplier events for the phone app have taken place in August. The final multiplier event marking the launch of City Quiz-Helsinki is scheduled for Tuesday, August 31 at Apollo Street Bar, Mannerheimintie 16, Helsinki, from 17:00 – 19:00. The event is expected to draw 20 guests from the public, where refreshments and snacks will be served.

Facebook | Website

The project is financed by Erasmus+ KA2: 2019-1-FI01-KA204-06073


The kick-off meeting was held earlier this month, the meeting was held over Zoom and all partners from were present. This is a two-year project, running until 2023 and partners include:

• Eurospeak Language Schools Ltd, UK
• Stando Ltd, Cyprus
• E-School Educational Group, Greece
• Associacio Educativa i Cultural Blue Beehive, Spain
• Conlan School Limited, UK (Wales)
• Learnmera, Finland

The objectives of this project are to:

• Create a realistic learning environment for learners of a second language so as to motivate them to learn.
• Design, test and publish an innovative educational package based on AR technology for primary school teachers that will guide and support their English (or any other) as second language teaching.
• To provide quality training to primary school teachers on how to utilise the innovative educational package in traditional or virtual/online classroom.

Results will include:

• IO1: Desk research: A literature review comparing traditional approaches and augmented reality in language acquisition.
• IO2: A teacher handbook with lesson plans for language learning through AR.
• IO3: Augmented Reality application, with which we aim to generate a methodology that makes students an active part of learning, and also allows collaborative learning 2 training activities: C1 to train the VET trainers (3 training workers from each country) and C2 to train primary school teachers (5 teachers from each country), on the educational AR for EFL package developed during the project. The aim of these training activities is to maximize the impact of the project allowing them to use the application effectively and give participants the necessary training and skills.
• 6 national multiplier events to promote the project, its intellectual outputs, and its outcomes.

The project is financed by Erasmus+ KA2: 2020-1-UK01-KA226-SCH-094466


The AWARDS (autonomy and well-aging reinforcement for the adult people with down syndrome) project is in its early stages, with the kick-off meeting happening only a few months ago.

In recent years, thanks to the developments of treatments, people with DS are now expected to live to being 60 years old. Because this is a relatively new phenomenon, there has not been much research in to parenting aging adults with DS. With this in mind, there is a lack of knowledge for families and carers of aging people with down syndrome. The project is concerned with support for families and professionals working with adults over 30 years of age with down syndrome.

There are two different results with a series of activities to be implemented for project AWARDS. The first result will involve creating a skills and interests test for adults with DS for proper professional and social orientation and developing multimedia training tools for healthy nutrition and physical exercises and sports training.

The second result will include creating training modules on sexual health and health protection, and an e-learning platform to host the project’s results. Training activities and conferences will also be held in the countries of the participating organisations.

For more information and updates on the project visit to Facebook page.

The project is financed by Erasmus+ KA2: 2020-1-TR01-KA204-094615

Integrating Digital Learning

The aim of the Integrating Digital Learning project is to integrate digital learning competences in to the education curriculum.

As a result of this project, we aim to raise 21st century competences, increase the digital information and data literacy competencies, improve digital communication and collaboration competencies, increase the competencies of digital content production, upgrade digital security competencies and increase digital problem-solving competencies.

The organisations participating in the Integrating Digital Learning project are –
• Gymnazium T. G. Masaryka – Czech Republic
• Military academy, General Mihailo Apostolski – The Republic of North Macedonia
• Cofac Cooperativa de Formacao e Animacao Cultural – Portugal
• Trafford College Group – United Kingdom
• Sosyal Etki Derneği – Turkey
• Lokman Hekim Anadolu Lisesi –Turkey
• Learnmera Oy – Finland

Due to the current pandemic, the kick-off meeting for this project was held online in December 2020. The partners have now begun work on the project, the website is currently under development, with transnational meetings planned for later this year.

Follow the projects Facebook page for more information.

The project is financed by Erasmus+ KA2: 2020-1-CZ01-KA201-078315


The Indylan project is almost near completion and the final version of the mobile application will be available for users to download globally for free later this year.

It is well known that smartphones are becoming more and more popular for educating users of all ages within the EU. With this in mind, the Indylan app has been developed for users that speak English, Spanish, Norwegian, Swedish, and Finnish. All these languages will be available on the one app.

The main purpose of the educational tool is to teach users about Europe’s most endangered languages, as well as educate them on the cultures. By creating the Indylan app, we will ensure the endangered languages will stay alive and be relevant in today’s modern society.

The endangered languages that will feature on the app include –
• Gaelic – ‘definitely endangered’
• Scots – ‘severely endangered’
• Cornish – ‘critically endangered’
• Basque – ‘severely endangered’
• Galician – a minority language
• Saami – ‘severely endangered’

The partners have been working on the project since 2019 and are currently in the process of uploading the 4,000 vocabulary items from the 100 different categories.

Keep an eye on the Indylan Facebook page and website for further updates on the project.

The project is financed by Erasmus+ KA2: 2019-1-UK01-KA204-061875

City Quiz

The City Quiz project began in 2019 with five partners based in the five countries who will feature in the app. In its later stages, City Quiz is almost complete and will be available for migrants, immigrants, expats and students to download later this year.

The City Quiz app is an innovative and unique learning tool designed to educate newcomers and teach them about the culture, traditions, and history of the city.

Initially the app has been created for the five capital cities of the partner countries listed below, however once launched, an app can be created for any city.
1. Finland
2. France
3. Greece
4. Portugal
5. Lithuania

When using the app, users will be able to follow a map of the area, solve quizzes, and familiarize themselves with the places on which the questions are based.

The partners have been working hard on this project since 2019 and are currently in the final stages of uploading all content such as images from each capital city, and the questions and answers for the quizzes.

Follow the City Quiz Facebook page or visit the website for further information on the project.

The project is financed by Erasmus+ KA2: 2019-1-FI01-KA204-060734


The LANGO (language on the go) project is designed to help newcomers and refugees integrate into society in an innovative and creative way. The app and material produced will focus on providing a language-learning solution that is free, fun, and easy to use for all levels of language proficiency.

When complete later this year, there will be four outputs from the project –
• Mobile app – the free and fun game app will provide solutions to language on the go and will be available in the five target languages and the ten support languages.
• Database – language learning material including extensive vocabulary glossaries on different topics in each partner language and English, which will be used for creating language material packages with different activities and exercises for the phone app and web portal.
• Web portal – Fully integrated with the mobile app, the web portal will include quizzes, games and lessons, along with audio visual content. A material bank, news and event area and forum for members will also feature on the portal.
• Audio visual content – ten two-minute animations depicting daily life are in the process of being created. These animations will appear on both the mobile app and web portal.

The five partner organisations are currently working on project LANGO, and all except Finland represent the target languages on the app and web portal.

The target languages are English, Dutch, French, Greek and Turkish. The ten support languages are Arabic, Sorani, Punjabi, Somali, Tigrinya, Urdu, Albanian, Pashto, Farsi and Kurmanji.

The LANGO material will launch later this year, the partners are currently in the process of uploading all the target and support languages on the mobile app and web portal.

Follow the LANGO Facebook page or website for further information on the project.

The project is financed by Erasmus+ 2019-1-NL01-KA204-060376