The LANGO (language on the go) project is designed to help newcomers and refugees integrate into society in an innovative and creative way. The app and material produced will focus on providing a language-learning solution that is free, fun, and easy to use for all levels of language proficiency.
When complete later this year, there will be four outputs from the project –
• Mobile app – the free and fun game app will provide solutions to language on the go and will be available in the five target languages and the ten support languages.
• Database – language learning material including extensive vocabulary glossaries on different topics in each partner language and English, which will be used for creating language material packages with different activities and exercises for the phone app and web portal.
• Web portal – Fully integrated with the mobile app, the web portal will include quizzes, games and lessons, along with audio visual content. A material bank, news and event area and forum for members will also feature on the portal.
• Audio visual content – ten two-minute animations depicting daily life are in the process of being created. These animations will appear on both the mobile app and web portal.
The five partner organisations are currently working on project LANGO, and all except Finland represent the target languages on the app and web portal.
The target languages are English, Dutch, French, Greek and Turkish. The ten support languages are Arabic, Sorani, Punjabi, Somali, Tigrinya, Urdu, Albanian, Pashto, Farsi and Kurmanji.
The LANGO material will launch later this year, the partners are currently in the process of uploading all the target and support languages on the mobile app and web portal.
Follow the LANGO Facebook page or website for further information on the project.
The project is financed by Erasmus+ 2019-1-NL01-KA204-060376
Project ASSESS began in 2019 with the aim to develop innovative learning tools via an online platform for young EFL learners. The traditional learning methods of pen and paper tests can be viewed as outdated in today’s modern world, and not truly reflect the student’s real potential.
The main goal of the project is to bring a new approach to assessment. A wide variety of material has already been produced by the six partners from six countries, including colourful flashcards with images and text, illustrated worksheets, exams, and rubrics. The partners have also collected many images, all of which are currently in the process of being uploaded to the Online Exam Creator.
By using The Online Exam Creator (OEC), not only will EFL teachers have access to the material created by the partners, but they will be able to produce their own exams and downloadable content specific to their needs.
The OEC is very close to completion, and once complete we expect that many EFL teachers will have the desire to use this platform and the impact of this project will increase rapidly.
The Online Exam Creator can be viewed here.
Project ASSESS will launch later this year, you can follow updates on the Facebook page and website.
The project is financed by Erasmus+ KA2: 2019-1-PT01-KA201-061275
The STEM Labyrinth project is in the early stages, with work beginning in September 2020. The aim of this project is to develop high school students’ skills in science, technology, engineering and maths (the STEM subjects). STEM Labyrinth will help develop digital skills, critical thinking, problem solving, innovation and problem solving, all of which are needed more than ever in today’s world.
The seven partner countries have already spent many hours working on this project, including hours of research to ensure the final product challenges and develops the skills to gain a successful outcome for the students involved.
As part of the research for this project, a survey was sent regarding the status of STEM education in Finland to many STEM subject teachers in schools around the country. The majority of respondents said that STEM education was introduced in Finland mainly as an extracurricular activity and project activities, not so much as part of normal school education. Most respondents also said their school mainly used a model with no specific definition of STEM education, and the majority also said that their school had teachers certified in STEM education. More than half of the schools also had STEM laboratories.
Now the research has been completed, work has begun to create the app which is the main output of the project. The app will work by placing the user in a labyrinth and challenge them to solve puzzles until they reach the solution, whilst providing an educational experience to high school students.
STEM Labyrinth will launch August 2022, follow the projects Facebook page and website for further information.
The project is financed by Erasmus+ KA2: 2020-1-PT01-KA201-078645